# Zeplay Release Notes

**Zeplay Version:**  
2.1.0

**Release Date:**  
Last Updated:  
March 21, 2013  
November 20, 2018

## Release Notes:

1. **Bug 4981** | ZEPLAY can lock to LTC timecode  
   - ZEPLAY now supports the Miranda Little Red LTC reader. If a Little Red is connected, ZEPLAY automatically uses it.

2. **Bug 5197** | Improve Tbar Latch Mode  
   - The Tbar Latch mode now works correctly when changing controlled angles, and in a variety of other conditions.

3. **Bug 5266** | 'aesebu' should be 'AES/EBU'  
   - ZEPLAY now represents AES/EBU in the user interface using the industry-standard casing and style.

4. **Bug 5314** | Record button should say "Record" when it's not recording, "Recording" when it is.  
   - ZEPLAY's record button now makes a little more sense. If recording is stopped, the button will now say "Record", which should help to prevent some confusion.

5. **Bug 5965** | Remaining time in a sequence doesn't take transitions into account  
   - The time remaining in a sequence now correctly includes the transition length as well as the playback rates of all items.

6. **Bug 6288** | ZEPLAY now uses version 4.0 of the Microsoft .Net framework  
   - The Microsoft .Net Framework 4.0 Redistributable is required, the installer verifies that it is installed.

7. **Bug 6398** | Resizing the Plays window can cause some of its buttons to be hidden  
   - Increased the minimum size of the Plays window, it's no longer possible to make some of the buttons disappear.

8. **Bug 6503** | TrimInPointUp and TrimOutPointDown macro actions can cause a play's length to become negative  
   - Resolved an issue in the validation code that was allowing plays lengths to decrease to zero frames, and beyond!

9. **Bug 6565** | User is able to resize Storyboard and Playbar windows  
   - We enabled resizing of the Playbar and Storyboard windows. They can be adjusted width-wise to your heart’s content. There is a small amount of height adjustment for the Playbar as well.

10. **Bug 6578** | Demo Mode should be a button instead of a checkbox  
    - Demo mode is now started by clicking the [Start] button, which makes more sense.

11. **Bug 6649** | ZEPLAY can Archive to ProRes422 (LT)  
    - ZEPLAY is now able to Archive to Apple ProRes422 (LT).

12. **Bug 6652** | Progress bar in Export window does not go all the way to the end when Archiving  
    - Fixed an annoying issue that caused the Export windows progress bar to go most of the way to the end, but not quite finish.

13. **Bug 6653** | Export window "stalls" for a few seconds between each item while Archiving  
    - Optimized the Archiving code to eliminate an unneeded pause between items. This greatly reduces the time required to archive multiple clips.

14. **Bug 6654** | Export window causes Playback to jump around when it is closed, regardless of if a Melt was played or not  
    - Fixed an issue that was causing Channel A's playback to jump back to the beginning of the game when the Export window was closed.

15. **Bug 6655** | ZEPLAY can Import ProRes422 (LT) files  
    - HD ZEPLAY systems are now able to import Apple ProRes422 (LT) files for use in sequences.

16. **Bug 6707** | Including a slash in a channel name will prevent ZEPLAY from archiving  
    - ZEPLAY now removes any invalid filename characters from the filename before trying to save the archive files.

17. **Bug 6714** | Demo mode now allows .mov, .mxf and .mpg files to be selected  
    - Demo mode previously only allowed the selection of .avi files. It now supports any media file format that ZEPLAY can play back.

18. **Bug 6729** | Zeplay does not allow users to tag player #0  
    - ZEPLAY now allows tagging of player #0, #00, #001 and so on. Previously, any leading zeros would be lost.

19. **Bug 6828** | Zeplay can send messages to Carousel RDA  
    - ZEPLAY now includes macro actions that allow control over a Carousel system using RDA.

20. **Bug 6968** | ZEPLAY now supports 4 channels of audio  
    - ZEPLAY now supports four channels (two pairs) of audio per video channel. See the ZEPLAY manual for information regarding AES/EBU connections.

21. **Bug 6983** | Shuttle mode replaced with fast-jog  
    - The loathed Shuttle mode on the ZEPLAY controller has been replaced with a fast-jog mode. Holding Shift while jogging will greatly increase the speed.

22. **Bug 7035** | Storyboard should show a text description of each item  
    - The storyboard now includes a text description of each item.

23. **Bug 7162** | Run-time Intelligence using TrackerBird  
    - ZEPLAY now includes anonymous metric collection. Users will be asked to participate on first run.

24. **Bug 7241** | ZEPLAY sometimes fails to get unit status from ATTO raid controllers  
    - ZEPLAY now only reports degraded arrays when the array is degraded.

25. **Bug 7255** | Macro actions to automate export operations  
    - Two new macro actions facilitate automatic archiving.

26. **Bug 7263** | Add setting that can disable Switcher buttons  
    - There is now an option in the Controller preferences page that allows users to disable the built-in switcher.

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